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		<title>AlizaColls31889 at 11:24, 19 April 2026</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:24, 19 April 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Discovered &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reddit &lt;/del&gt;user &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DevinWatson &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these items, which range from cosmetics &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possible new gameplay mechanics&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may find their way into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upcoming &lt;/del&gt;PlayerUnknown&#039;s Battlegrounds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;update which new modes and maps&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and of course&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;zombies&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some of these items already exist within PUBG , which speaks &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;validity of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;files and their possible introduction into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playable game. DevinWatson explained as much alongside his posting &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;files saying &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the items may just be artifacts that were never introduced &lt;/del&gt;into the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new patch will also add a foggy weather mechanic &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which will make environmental awareness even more crucial for top tier play while also improving the game&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overall aesthetic presentation. The foggy weather mechanic was partially unveiled on Twitter yesterday &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;celebrate PlayerUnknown&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlegrounds concurrent users triumph on Steam recently&lt;/del&gt;, which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;saw &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game surpass Dota 2 on its way to one million concurrent us&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Playerunknown&#039;s Battleground is currently available as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;part of Steam&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Early Access program&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;has been &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since March 23rd, 2017&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s currently unknown (pardon &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pun) when &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title will be coming to the PlayStation 4, or any other console for that matter.&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the details of Project X seem to promise it will be a serious PUBG challenger, it isn&#039;t the first game to ape the MMO&#039;s success. Both the fort-building co-op sandbox survival game Fortnite and Grand Theft Auto V have received Battle Royale game modes of their own, additions that were likely motivated by the news of PUBG crossing more than 10 million sales while still in early acc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;changes announced for PlayerUnknown&#039;s Battlegrounds in the latest patch are exciting&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans are still holding out hope for some more news regarding &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vaulting mechanic &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was hinted at months ago&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That feature would drastically alter &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game is played&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and with PlayerUnknown&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlegrounds selling over 10 million copies &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&#039;s an argument &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make big changes like vaulting as soon as possible - &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lower &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learning curve &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better for a game that has quickly become the premier online multiplayer title of choice for milli&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This would be an incredible game to play&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all sounds pretty ambitious – &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit unrealistic&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with many questioning how it&#039;s even possible. Firstly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Automaton has previous experience in multiplayer games; its most recent development was the psychological stealth and combat title Deceit . More than that&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;technical creation has to do with a cloud-based technology called SpatialOS, built by London games company Improbable&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The tech allows the &lt;/del&gt;game to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;operate within &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cloud, thus letting developers exceed the power capacity of a single &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;engine or particular ser&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I t&lt;/del&gt;&#039;s currently a part of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Steam’s &lt;/del&gt;Early Access program, and is set to be fully released on Windows PC and Xbox One sometime in 2017. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStation 4 &lt;/del&gt;version &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has not been officially announced, it &lt;/del&gt;has been teased a few ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The update is relatively small&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;notable highlight is that &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Southeast Asian server&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In addition to &lt;/del&gt;that&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, there are also a myriad of bugs that have been fixed. Players will not be able to clip through walls &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a certain gas station&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they will no longer be able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get out &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their vehicles when they are blocked in, sniper scope crosshairs won&#039;t become blurry if your &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is set to certain settings, vehicle tire tracks will now change immediately depending &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what terrain you&#039;re driving on, and m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yesterday &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;via Twitter, the Creative Director at &lt;/del&gt;Bluehole &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revealed a &lt;/del&gt;first &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;look at a new desert map coming to game soon&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Back in June &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it was announced &lt;/del&gt;that the game had &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sold over four &lt;/del&gt;million &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cop&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Currently &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the works at studio Automation &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;United Kingdom&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Project X includes &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last-man standing player-versus-player &quot;sport&quot; mode &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows up to 400 players to compete at a time, which is where comparisons to the well-loved PUBG will undoubtedly be &lt;/del&gt;made&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. But &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enigmatic game is much more than just one hoping to trump one of this year&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest games&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It actually offers up to 1,000 concurrent players to battle in a single world on a staggeringly large 12km by 12km &lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The news comes via PLAYERUNKNOWN&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(aka Brendan Green&lt;/del&gt;, the game&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creative director) Twitter account, where &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was revealed that today &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle-royale shooter hit 1&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;342,857 players, healthily beating out Dota 2&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;previous record&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;holding figure of 1,295,&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It has been &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while since &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last patch for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wildly popular PlayerUnknown&#039;s Battlegrounds was last released. Ever since &lt;/del&gt;developer Bluehole &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Studio made the decision to abandon &lt;/del&gt;the game&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;patch schedule in favor of creating better, more meaningful updates when they were implemented, players have been waiting for a substantial new content rele&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In other recent and related news, during an interview the aforementioned Brendan Green it was revealed that the game&#039;s developer Bluehole only predicted that it would ship 200 - 300K copies of &lt;/del&gt;PlayerUnknown&#039;s Battlegrounds in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the first year&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As of September 5th (&lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;less than five months), it has sold over 10 million copies . That&#039;s a lot [https://Pubgplayground.com/ learn more about Pubgplayground&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com] than 300&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000 cop&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This information was first spotted &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reddit &lt;/ins&gt;user &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Defying &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when the question was asked whether it was considered acceptable to edit configuration files. In response &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the question&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bluehole responded by stating &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;following:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Recently, we learned that &lt;/ins&gt;PlayerUnknown&#039;s Battlegrounds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039; publisher Bluehole only expected the game to sell a mere 200&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000 or 300&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000 copies in its first year&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game had been released for only five months when it was announced &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have sold more than 10 million copies through Steam Early Access.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A screenshot showed that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new gun will be &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mini-14, a semi-automatic rifle. It&#039;s unconfirmed whether or not &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gun will be exclusive to care packages like some &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other weapons &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have been brought &lt;/ins&gt;into the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ga&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game is said &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;include free-roaming wildlife, foliage and landscaping displacement, tracks and blood trails, elements like fire and water&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and highly dynamic weather. It&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also expected &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;include fine-tuned character progressions, various social hubs, and what&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been described as a &quot;global-scale player-driven narrative&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; &lt;/ins&gt;which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could also include activities similar to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player-driven content in The Divisi&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The new map features a war-ravaged city buried by &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sandstorm. If that sounds familiar, that&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because it was announced back in May &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however this is the first time anyone &lt;/ins&gt;has been &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;able to see the map itself&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can check out both of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new screenshots at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end of this arti&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the details of Project X seem to promise it will be a serious PUBG challenger, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [https://pubgplayground.com/ Pubgplayground.Com] &lt;/ins&gt;it isn&#039;t the first game to ape the MMO&#039;s success. Both the fort-building co-op sandbox survival game Fortnite and Grand Theft Auto V have received Battle Royale game modes of their own, additions that were likely motivated by the news of PUBG crossing more than 10 million sales while still in early acc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;A lot of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[internal team], they really couldn’t believe it&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; Green said while speaking to Polygon . &quot;There was a few veterans of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game industry &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were [saying], like, ‘No, no&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;200,000 [or] 300,000 &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first year.’ But then when we hit that first million, there were a lot of smiles around &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Additionally&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on PLAYERUNKNOWN&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Twitter account&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of three new vehicles coming &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new shooter have been revealed, which is a new van. The screenshot of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Volkswagen-inspired van can be seen in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tweet be&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you&#039;ve never heard of PlayerUnknown&#039;s Battlegrounds __ before&lt;/ins&gt;, it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s essentially a game where you &lt;/ins&gt;and a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bunch of other players are dropped onto a map and forced to kill each other until only one player&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or squad&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rema&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&quot;No&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;editing any game files to gain an unfair advantage is against &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rules of Conduct&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This includes changing any &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;configuration files &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;result in changes that cannot be made via &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in-&lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;settings menu.&quot;&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlegrounds &lt;/ins&gt;currently &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does not have a release date, however the game is &lt;/ins&gt;a part of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Steam&#039;s &lt;/ins&gt;Early Access program, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been since March of 2017. The title &lt;/ins&gt;is set to be fully released on Windows PC and Xbox One sometime in 2017. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The possibility of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4 &lt;/ins&gt;version has been teased a few ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yesterday&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&#039;s Battlegrounds reached &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concurrent player count &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;over 1 million on Steam&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It was not so long ago &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game had officially passed Dota 2 &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concurrent players &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the first non-Valve game &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ever claim the title &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most played &lt;/ins&gt;game on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the platf&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Two weeks ago &lt;/ins&gt;, Bluehole &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;announced that PlayerUnknown&#039;s Battlegrounds had sold four million copies in during its &lt;/ins&gt;first &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three months&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A few days later &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the developer revealed &lt;/ins&gt;that the game had &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made $100 &lt;/ins&gt;million &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in reve&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In case you were wondering, editing a configuration file &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your copy of PlayerUnknown&#039;s Battlegrounds could result &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;getting banned from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;according to &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;change &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was &lt;/ins&gt;made &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlegrounds FAQ page&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;PlayerUnknown&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlegrounds&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bluehole-developed and published multiplayer online Battle Royale title that has taken the gaming world by storm, might have some hefty competition in its midst. A mysterious &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;known as Project X aims to take what PlayerUnknown&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlegrounds does well and elevate &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next level&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surpassing PUBG &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100-player gameplay on an 8km by 8km map with 400&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player battles on an even bigger &amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What&#039;s even more bonkers is that all of this relatively came out of nowhere. No one predicted this. Sure, &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new Minecraft or Grand Theft Auto will see mega numbers out &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gate. But who could have foreseen &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle royale survival shooter and debut project from &lt;/ins&gt;developer Bluehole &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;selling 10 million copies (and counting) before it even fully releases? Well, &lt;/ins&gt;the game&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;director and designer Brendan Greene sure didn&#039;t. And Bluehole even less&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&#039;s Battlegrounds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is currently available &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Early Access form on PC -- via Steam -- for $29.99 USD&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A full release is expected &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2018&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Further&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an Xbox One version (via Xbox Game Preview) is expected to hit sometime later this y&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlizaColls31889</name></author>
	</entry>
	<entry>
		<id>https://osintcommons.org/index.php?title=Project_X_Game_Promises_400_Player_Battles&amp;diff=45425&amp;oldid=prev</id>
		<title>Ofelia8017: Created page with &quot;&lt;br&gt;Discovered by Reddit user DevinWatson , these items, which range from cosmetics to possible new gameplay mechanics, may find their way into the upcoming PlayerUnknown&#039;s Battlegrounds update which new modes and maps, and of course, zombies. Some of these items already exist within PUBG , which speaks to the validity of the files and their possible introduction into the playable game. DevinWatson explained as much alongside his posting of the files saying that the item...&quot;</title>
		<link rel="alternate" type="text/html" href="https://osintcommons.org/index.php?title=Project_X_Game_Promises_400_Player_Battles&amp;diff=45425&amp;oldid=prev"/>
		<updated>2026-04-19T07:01:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Discovered by Reddit user DevinWatson , these items, which range from cosmetics to possible new gameplay mechanics, may find their way into the upcoming PlayerUnknown&amp;#039;s Battlegrounds update which new modes and maps, and of course, zombies. Some of these items already exist within PUBG , which speaks to the validity of the files and their possible introduction into the playable game. DevinWatson explained as much alongside his posting of the files saying that the item...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Discovered by Reddit user DevinWatson , these items, which range from cosmetics to possible new gameplay mechanics, may find their way into the upcoming PlayerUnknown&amp;#039;s Battlegrounds update which new modes and maps, and of course, zombies. Some of these items already exist within PUBG , which speaks to the validity of the files and their possible introduction into the playable game. DevinWatson explained as much alongside his posting of the files saying that the items may just be artifacts that were never introduced into the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The new patch will also add a foggy weather mechanic to the game, which will make environmental awareness even more crucial for top tier play while also improving the game&amp;#039;s overall aesthetic presentation. The foggy weather mechanic was partially unveiled on Twitter yesterday to celebrate PlayerUnknown&amp;#039;s Battlegrounds concurrent users triumph on Steam recently, which saw the game surpass Dota 2 on its way to one million concurrent us&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Playerunknown&amp;#039;s Battleground is currently available as a part of Steam&amp;#039;s Early Access program, and has been since March 23rd, 2017. It&amp;#039;s currently unknown (pardon the pun) when the title will be coming to the PlayStation 4, or any other console for that matter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the details of Project X seem to promise it will be a serious PUBG challenger, it isn&amp;#039;t the first game to ape the MMO&amp;#039;s success. Both the fort-building co-op sandbox survival game Fortnite and Grand Theft Auto V have received Battle Royale game modes of their own, additions that were likely motivated by the news of PUBG crossing more than 10 million sales while still in early acc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the changes announced for PlayerUnknown&amp;#039;s Battlegrounds in the latest patch are exciting, fans are still holding out hope for some more news regarding the vaulting mechanic that was hinted at months ago. That feature would drastically alter the way the game is played, and with PlayerUnknown&amp;#039;s Battlegrounds selling over 10 million copies , there&amp;#039;s an argument to make big changes like vaulting as soon as possible - the lower the learning curve the better for a game that has quickly become the premier online multiplayer title of choice for milli&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This would be an incredible game to play, but it all sounds pretty ambitious – and even a bit unrealistic, with many questioning how it&amp;#039;s even possible. Firstly, Automaton has previous experience in multiplayer games; its most recent development was the psychological stealth and combat title Deceit . More than that, the technical creation has to do with a cloud-based technology called SpatialOS, built by London games company Improbable. The tech allows the game to operate within the cloud, thus letting developers exceed the power capacity of a single game engine or particular ser&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I t&amp;#039;s currently a part of Steam’s Early Access program, and is set to be fully released on Windows PC and Xbox One sometime in 2017. While a PlayStation 4 version has not been officially announced, it has been teased a few ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The update is relatively small, however a notable highlight is that of a Southeast Asian server. In addition to that, there are also a myriad of bugs that have been fixed. Players will not be able to clip through walls in a certain gas station, they will no longer be able to get out of their vehicles when they are blocked in, sniper scope crosshairs won&amp;#039;t become blurry if your game is set to certain settings, vehicle tire tracks will now change immediately depending on what terrain you&amp;#039;re driving on, and m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yesterday , via Twitter, the Creative Director at Bluehole revealed a first look at a new desert map coming to game soon. Back in June , it was announced that the game had sold over four million cop&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Currently in the works at studio Automation in the United Kingdom, Project X includes a last-man standing player-versus-player &amp;quot;sport&amp;quot; mode that allows up to 400 players to compete at a time, which is where comparisons to the well-loved PUBG will undoubtedly be made. But the enigmatic game is much more than just one hoping to trump one of this year&amp;#039;s biggest games. It actually offers up to 1,000 concurrent players to battle in a single world on a staggeringly large 12km by 12km &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The news comes via PLAYERUNKNOWN&amp;#039;s (aka Brendan Green, the game&amp;#039;s creative director) Twitter account, where it was revealed that today the battle-royale shooter hit 1,342,857 players, healthily beating out Dota 2&amp;#039;s previous record-holding figure of 1,295,&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It has been a while since the last patch for the wildly popular PlayerUnknown&amp;#039;s Battlegrounds was last released. Ever since developer Bluehole Studio made the decision to abandon the game&amp;#039;s patch schedule in favor of creating better, more meaningful updates when they were implemented, players have been waiting for a substantial new content rele&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In other recent and related news, during an interview the aforementioned Brendan Green it was revealed that the game&amp;#039;s developer Bluehole only predicted that it would ship 200 - 300K copies of PlayerUnknown&amp;#039;s Battlegrounds in the first year. As of September 5th (in less than five months), it has sold over 10 million copies . That&amp;#039;s a lot [https://Pubgplayground.com/ learn more about Pubgplayground.com] than 300,000 cop&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ofelia8017</name></author>
	</entry>
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