<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://osintcommons.org/index.php?action=history&amp;feed=atom&amp;title=PUBG_Desert_Map_Gets_Two_New_Screenshots</id>
	<title>PUBG Desert Map Gets Two New Screenshots - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://osintcommons.org/index.php?action=history&amp;feed=atom&amp;title=PUBG_Desert_Map_Gets_Two_New_Screenshots"/>
	<link rel="alternate" type="text/html" href="https://osintcommons.org/index.php?title=PUBG_Desert_Map_Gets_Two_New_Screenshots&amp;action=history"/>
	<updated>2026-05-08T14:36:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://osintcommons.org/index.php?title=PUBG_Desert_Map_Gets_Two_New_Screenshots&amp;diff=45741&amp;oldid=prev</id>
		<title>DwightKaufman at 14:12, 19 April 2026</title>
		<link rel="alternate" type="text/html" href="https://osintcommons.org/index.php?title=PUBG_Desert_Map_Gets_Two_New_Screenshots&amp;diff=45741&amp;oldid=prev"/>
		<updated>2026-04-19T14:12:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:12, 19 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Two weeks ago &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bluehole announced that &lt;/del&gt;PlayerUnknown&#039;s Battlegrounds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had sold four million copies &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;during its first three months. A &lt;/del&gt;few days &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;later &lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer revealed that &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had made $100 million in reve&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Again&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this is no small feat for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development team. The nighttime setting requires plenty of work in its own right&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&#039;t be ready &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go live for some time&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Still&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s an intriguing glimpse into the future of the game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and a good sign that the studio is listening to player feedb&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The update is relatively small&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however a notable highlight is that of a Southeast Asian server&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In addition to that&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are also &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;myriad of bugs that have been fixed&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players will not be able to clip through walls in a certain gas station&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they will no longer be able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get out of their vehicles when they are blocked in&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sniper scope crosshairs won&#039;t become blurry if your game is set to certain settings&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vehicle tire tracks will now change immediately depending on what terrain you&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re driving on, and m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Let me say that again: Bluehole expected within its first year on the market, PlayerUnknown&#039;s Battlegrounds would ship at best 300,000 units. It has already sold 10 million in less than six months. Again, cr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that doesn&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t mean such a mode is going to &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;added &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the near future&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or indeed ever. Greene noted that &lt;/del&gt;the team &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at Bluehole Studio simply don&#039;t have the time and resources required &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaign justice — although &lt;/del&gt;that&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s not to say &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this will always be &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;c&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&#039;s Battlegrounds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;currently does not have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release date&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game is a part of &lt;/del&gt;Steam&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s Early Access program&lt;/del&gt;, and has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been since March of 2017&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The title is set to be fully &lt;/del&gt;released &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on Windows PC &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox One sometime in 2017. The possibility of a PS4 version has been teased a few ti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When Greene pitched &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to Bluehole&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he predicted it would see 1 million units &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its first month ( in reality it sold 2 million )&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while Greene was quite bullish in his predictions &lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- after all 1 million in one month would have been a great figure -- Bluehole only expected the title to ship 200&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000 to 300,000 units in the entirety of its first y&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&#039;s Battlegrounds is currently available in Early Access form on PC -- via Steam -- for $29.99 USD. A full release is expected in 2018. Further, an Xbox One version (via Xbox Game Preview) is expected to hit sometime later this y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yesterday &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;via Twitter, the Creative Director at Bluehole revealed a first look at &lt;/del&gt;a new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;desert map coming to game soon&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Back in June , it was announced that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game had sold over four &lt;/del&gt;million &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cop&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you&#039;ve never heard of PlayerUnknown&#039;s Battlegrounds __ &lt;/del&gt;before, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;essentially a game where you &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a bunch of other players are dropped onto a map and  [https://Pubgplayground&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ pubg news|https://pubgplayground.com/] forced to kill each other until only one player, or squad, rema&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The new map features a war-ravaged city buried by a sandstorm. If that sounds familiar, that&#039;s because it was announced back in May , however this is the first time anyone &lt;/del&gt;has been &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;able to see &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map itself. You can check out both of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new screenshots at the end of this arti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/del&gt;Battlegrounds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looks set to go from strength to strength, not least when Xbox One players have a timed-exclusive opportunity to try it out for themselves&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With a nighttime setting potentially coming soon, and the prospect of destructible environments and story content in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;far-flung future, it&#039;s clear that Greene and his team hope &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep up &lt;/del&gt;the game&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;momentum going by making sure that it continues to grow and evo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For the time being&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there seems to be other priorities. Greene mentioned a few specifics, like a nighttime setting, something which fans &lt;/del&gt;have been &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;requesting &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quite &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while. He teased that this is already being prototyped, and apparently players will be &quot;surprised at how good it loo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An online experience like &lt;/del&gt;Battlegrounds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;needs &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play well to keep players satisfied&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When server lag reared its head earlier this summer&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the team at Bluehole stayed up all night until they were able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fix the problem a distribute a pa&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A screenshot showed that the &lt;/del&gt;new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gun &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mini-14&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a semi-automatic rifle&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unconfirmed whether or not &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gun will be exclusive &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;care packages like some of the other weapons that have been brought into the ga&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In less than five months, online battle royale shooter, &lt;/del&gt;PlayerUnknown&#039;s Battlegrounds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has sold more than 10 million copies in &lt;/del&gt;Early Access &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. That&#039;s crazy. It also recently surpassed 1 million concurrent players on Steam &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a feat no non-Valve game &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ever accomplished&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Further, it &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also close &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;breaking the all-time concurrent player record currently held by Dota 2 (1,291,328 players)&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;__ That&#039;s also cr&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&#039;s Battlegrounds is undoubtedly one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest releases of 2017&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coming from nowhere &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recent weeks to pass Dota &lt;/del&gt;2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s concurrent Steam user record &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brendan &lt;/del&gt;Greene&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, the man behind &lt;/del&gt;the title, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has shared some &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his biggest aspirations for the fut&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As it turns out, though&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans of &lt;/ins&gt;PlayerUnknown&#039;s Battlegrounds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&#039;t have to wait long - the game&#039;s official Twitter account announced that Bluehole Studio would be adding a new weapon to the game in the near future, with a public test server update coming &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the next &lt;/ins&gt;few days&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The weapon, a Mini-14&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be available in crates and scattered across &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map, so competitive players will want to test &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new toy as soon as possible since it could end up becoming a prevalent force in [https://Pubgplayground.com/ pubg vehicles|Https://Pubgplayground.com/] &#039;s early-to-mid &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The question now is: where does PUGB go from here? Well&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when you consider that it only broke &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 million concurrent player threshold less than eight days ago, which means it grew a very healthy 35% since&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it could &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should continue &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rise. Which poses another question: where does it peak? 1,500,000 seems doable&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000? Maybe? Who knows. Only time will t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In less than five months, online battle royale shooter&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&#039;s Battlegrounds has sold more than 10 million copies in Early Access . That&#039;s crazy&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It also recently surpassed 1 million concurrent players on Steam &lt;/ins&gt;, a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feat no non-Valve game has ever accomplished&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Further&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it is also close &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;breaking the all-time concurrent player record currently held by Dota 2 (1&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;291&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;328 players). __ That&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s also cr&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Let me say that again: Bluehole expected within its first year on the market, PlayerUnknown&#039;s Battlegrounds would ship at best 300,000 units. It has already sold 10 million in less than six months. Again, cr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The screenshots, which you can check out below&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are just a teaser for the game&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s next big update. Patch notes for this update will &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;released tomorrow. The screenshots themselves show how foggy weather will impact vision &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forests, fields&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and in city stre&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&quot;A lot of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[internal &lt;/ins&gt;team&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;], they really couldn’t believe it, &quot; Green said while speaking &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Polygon . &quot;There was &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few veterans of the game industry &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were [saying], like, ‘No, no. 200,000 [or] 300,000 the first year.’ But then when we hit &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first million, there were a lot of smiles around &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&#039;s Battlegrounds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been getting &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of coverage lately&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and rightly so. Besides being one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most popular games on &lt;/ins&gt;Steam &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, PUBG will launch on concoles first on Xbox One &lt;/ins&gt;, and has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a new gun on the way&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Today, several screenshots showing off the game&#039;s upcoming foggy weather mechanic were &lt;/ins&gt;released and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they the impact it&#039;s going to have isn&#039;t hard to &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&#039;s Battlegrounds is currently available in Early Access on PC. You can read up on &lt;/ins&gt;the game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s popularity&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including how the game surpassed Dota 2 &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concurrent players on Steam, here &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can also check out some screenshots of the game&#039;s newest weapon&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Mini&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;14&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&#039;s Battlegrounds is currently available in Early Access form on PC -- via Steam -- for $29.99 USD. A full release is expected in 2018. Further, an Xbox One version (via Xbox Game Preview) is expected to hit sometime later this y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What&#039;s even more bonkers is that all of this relatively came out of nowhere. No one predicted this. Sure&lt;/ins&gt;, a new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Minecraft or Grand Theft Auto will see mega numbers out the gate&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But who could have foreseen &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle royale survival shooter and debut project from developer Bluehole selling 10 &lt;/ins&gt;million &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;copies (and counting) &lt;/ins&gt;before &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it even fully releases? Well&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;director &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;designer Brendan Greene sure didn&#039;t&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And Bluehole even less&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/ins&gt;has been &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a while since &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last patch for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wildly popular PlayerUnknown&#039;s &lt;/ins&gt;Battlegrounds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was last released&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ever since developer Bluehole Studio made &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decision &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abandon &lt;/ins&gt;the game&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;patch schedule in favor of creating better&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more meaningful updates when they were implemented&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players &lt;/ins&gt;have been &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;waiting &lt;/ins&gt;for a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;substantial new content rele&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&#039;s &lt;/ins&gt;Battlegrounds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is currently available on PC via Steam Early Access for $29.99 USD. A full release is expected &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come sometime in 2018&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Further&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an Xbox One version (via Xbox Game Preview) is expected &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arrive later this y&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;patch &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also add a foggy weather mechanic to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which will make environmental awareness even more crucial for top tier play while also improving the game&#039;s overall aesthetic presentation&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The foggy weather mechanic was partially unveiled on Twitter yesterday to celebrate PlayerUnknown&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlegrounds concurrent users triumph on Steam recently, which saw &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game surpass Dota 2 on its way &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one million concurrent us&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&#039;s Battlegrounds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;currently does not have a release date, however the game is a part of Steam&#039;s &lt;/ins&gt;Early Access &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;program&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been since March of 2017&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The title &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be fully released on Windows PC and Xbox One sometime in 2017&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The possibility of a PS4 version has been teased a few ti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When Greene pitched &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game to Bluehole&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he predicted it would see 1 million units in its first month ( &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reality it sold &lt;/ins&gt;2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;million )&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while &lt;/ins&gt;Greene &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was quite bullish in his predictions -- after all 1 million in one month would have been a great figure -- Bluehole only expected &lt;/ins&gt;the title &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to ship 200,000 to 300&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000 units in the entirety &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its first y&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DwightKaufman</name></author>
	</entry>
	<entry>
		<id>https://osintcommons.org/index.php?title=PUBG_Desert_Map_Gets_Two_New_Screenshots&amp;diff=45503&amp;oldid=prev</id>
		<title>AnastasiaChristi at 09:20, 19 April 2026</title>
		<link rel="alternate" type="text/html" href="https://osintcommons.org/index.php?title=PUBG_Desert_Map_Gets_Two_New_Screenshots&amp;diff=45503&amp;oldid=prev"/>
		<updated>2026-04-19T09:20:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:20, 19 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;PlayerUnknown&#039;s Battlegrounds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;currently does not have a release date&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a part of Steam&#039;s Early Access program, and has been since March of 2017. The title is set to be fully released on Windows PC and Xbox One sometime &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2017. The possibility of a PS4 version has been teased a few ti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new map features a war-ravaged city buried by a sandstorm&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If that sounds familiar&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because it was announced back in May , however this is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first time anyone has been able to see the map itself. You can check out both &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new screenshots at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end of this arti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&#039;s Battlegrounds&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Bluehole-developed and published multiplayer online Battle Royale title &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has taken the gaming world by storm&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some hefty competition &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its midst. A mysterious game known as Project X aims &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take what PlayerUnknown&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Battlegrounds does well and elevate it &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the next level&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surpassing [https://pubgplayground.com pubg walkthrough|https://pubgplayground.com/] &lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s 100-player gameplay &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an 8km by 8km map with 400-player battles on an even bigger &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As it turns out, though&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans of &lt;/del&gt;PlayerUnknown&#039;s Battlegrounds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&#039;t have to wait long - the game&#039;s official Twitter account announced that Bluehole Studio &lt;/del&gt;would &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be adding a new weapon to the game in the near future&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with a public test server update coming &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the next few days&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The weapon, a Mini-14&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be available in crates and scattered across the map, so competitive players will want to test the new toy as soon as possible since it could end up becoming a prevalent force in PUBG &#039;s early-to-mid game com&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, that doesn&#039;t mean such a mode is going to be added in the near future, or indeed ever. Greene noted that the team at Bluehole Studio simply don&#039;t have the time and resources required to do a campaign justice — although that&#039;s not to say that this will always be the c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Again&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no small feat for the development team. The nighttime setting requires plenty &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work in its own right&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&#039;t &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ready to go live for some time&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Still, it&#039;s an intriguing glimpse into the future &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game, and &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good sign that the studio is listening to player feedb&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The new patch will also add a foggy weather mechanic to &lt;/del&gt;the game, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which will make environmental awareness even more crucial for top tier play &lt;/del&gt;while &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also improving &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s overall aesthetic presentation. The foggy weather mechanic was partially unveiled on Twitter yesterday &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;celebrate &lt;/del&gt;PlayerUnknown&#039;s Battlegrounds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concurrent users triumph &lt;/del&gt;on Steam &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recently&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which saw the game surpass Dota 2 on its way &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one million concurrent us&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Currently in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;works &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio Automation in the United Kingdom, Project X includes &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last-man standing player-versus-player &quot;sport&quot; mode that allows up to 400 players to compete &lt;/del&gt;at a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time, which is where comparisons &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the well-loved PUBG will undoubtedly be made&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enigmatic &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is much more than just one hoping to trump one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this year&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest games&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It actually offers up &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000 concurrent players to battle in a single world on a staggeringly large 12km by 12km &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Two weeks ago &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bluehole announced &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlegrounds had sold four million copies &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;during its &lt;/del&gt;first &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three months&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A few days later , &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer revealed that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game had made $100 million in reve&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Speaking &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans on Reddit during an AMA&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Greene stated that he&#039;d be very interested in pursuing &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player campaign &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&#039;s Battlegrounds &lt;/del&gt;in the future&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &quot;I think the island we have could be a great location for an interesting story&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; said &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;develo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game is said to include free-roaming wildlife&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;foliage and landscaping displacement&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tracks and blood trails&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elements &lt;/del&gt;like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fire and water&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and highly dynamic weather&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s also expected to include fine-tuned character progressions, various social hubs&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what&#039;s been described as a &lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;global-scale player-driven narrative&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; which could also include activities similar &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player-driven content in The Divisi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bluehole Studio has promised &lt;/del&gt;that&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, alongside &lt;/del&gt;the gun &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and fog additions, there &lt;/del&gt;will be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FPP leaderboards and &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number of bug fixes coming to PlayerUnknown&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlegrounds in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;update. The full list &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;changes coming in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new patch &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yet to be revealed, but given that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;changes are going live on a public test server soon, fans should expect more details shor&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Additionally&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on PLAYERUNKNOWN&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Twitter account&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of three new vehicles coming &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new shooter have been revealed&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is a new van&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The screenshot of the Volkswagen-inspired van can be seen in the tweet be&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While the changes announced for &lt;/del&gt;PlayerUnknown&#039;s Battlegrounds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latest patch are exciting&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans are still holding out hope for some more news regarding the vaulting mechanic that was hinted at months ago&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That feature would drastically alter the way the game is played&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and with PlayerUnknown&#039;s Battlegrounds selling over 10 million copies &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&#039;s an argument to make big changes like vaulting as soon as possible - &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lower &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learning curve the better for a game that &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quickly become the premier online multiplayer title &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choice &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;milli&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Two weeks ago , Bluehole announced that &lt;/ins&gt;PlayerUnknown&#039;s Battlegrounds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had sold four million copies in during its first three months. A few days later &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the developer revealed that &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had made $100 million &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reve&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Again, this is no small feat for the development team. &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nighttime setting requires plenty of work in its own right, and won&#039;t be ready to go live for some time&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Still&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an intriguing glimpse into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;future &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game, and a good sign that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio is listening to player feedb&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The update is relatively small&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however a notable highlight is that of a Southeast Asian server. In addition to &lt;/ins&gt;that, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are also a myriad of bugs that &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been fixed. Players will not be able to clip through walls &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a certain gas station, they will no longer be able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get out of their vehicles when they are blocked in, sniper scope crosshairs won&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t become blurry if your game is set &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain settings&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vehicle tire tracks will now change immediately depending on what terrain you&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re driving &lt;/ins&gt;on&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and m&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Let me say that again: Bluehole expected within its first year on the market&lt;/ins&gt;, PlayerUnknown&#039;s Battlegrounds would &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ship at best 300&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000 units. It has already sold 10 million &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;less than six months&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Again&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cr&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, that doesn&#039;t mean such a mode is going to be added in the near future, or indeed ever. Greene noted that the team at Bluehole Studio simply don&#039;t have the time and resources required to do a campaign justice — although that&#039;s not to say that this will always be the c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&#039;s Battlegrounds currently does not have a release date&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however the game &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a part &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Steam&#039;s Early Access program&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been since March of 2017. The title is set to &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fully released on Windows PC and Xbox One sometime in 2017&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The possibility &lt;/ins&gt;of a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4 version has been teased a few ti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When Greene pitched &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to Bluehole, he predicted it would see 1 million units in its first month ( in reality it sold 2 million ). However&lt;/ins&gt;, while &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Greene was quite bullish in his predictions -- after all 1 million in one month would have been a great figure -- Bluehole only expected &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title to ship 200,000 &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;300,000 units in the entirety of its first y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/ins&gt;PlayerUnknown&#039;s Battlegrounds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is currently available in Early Access form &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC -- via &lt;/ins&gt;Steam &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-- for $29.99 USD. A full release is expected in 2018. Further&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an Xbox One version (via Xbox Game Preview) is expected &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit sometime later this y&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yesterday , via Twitter, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Creative Director &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bluehole revealed &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first look &lt;/ins&gt;at a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new desert map coming &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game soon&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Back in June , it was announced that &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had sold over four million cop&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you&#039;ve never heard &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&#039;s Battlegrounds __ before, it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;essentially a game where you and a bunch of other players are dropped onto a map and  [https://Pubgplayground.com/ pubg news|https://pubgplayground&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/] forced &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kill each other until only one player, or squad&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rema&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The new map features a war-ravaged city buried by a sandstorm. If that sounds familiar&lt;/ins&gt;, that&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because it was announced back &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;May , however this is the &lt;/ins&gt;first &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time anyone has been able to see the map itself&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can check out both of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new screenshots at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end of this arti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlegrounds looks set to go from strength &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strength&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not least when Xbox One players have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;timed&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exclusive opportunity to try it out &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;themselves. With a nighttime setting potentially coming soon, and the prospect of destructible environments and story content &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;far-flung &lt;/ins&gt;future, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s clear that Greene and his team hope to keep up &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s momentum going by making sure that it continues to grow and evo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For the time being&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there seems to be other priorities. Greene mentioned a few specifics&lt;/ins&gt;, like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a nighttime setting&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something which fans have been requesting for quite a while&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He teased that this is already being prototyped&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;apparently players will be &lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surprised at how good it loo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;An online experience like Battlegrounds needs to play well to keep players satisfied. When server lag reared its head earlier this summer&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the team at Bluehole stayed up all night until they were able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fix &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;problem a distribute a pa&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A screenshot showed &lt;/ins&gt;that the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new &lt;/ins&gt;gun will be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Mini-14, &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;semi-automatic rifle. It&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unconfirmed whether or not &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gun will be exclusive to care packages like some &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other weapons that &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been brought into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ga&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In less than five months&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;online battle royale shooter, PlayerUnknown&#039;s Battlegrounds has sold more than 10 million copies in Early Access . That&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crazy. It also recently surpassed 1 million concurrent players on Steam , a feat no non-Valve game has ever accomplished. Further&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it is also close &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;breaking &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all-time concurrent player record currently held by Dota 2 (1,291&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;328 players)&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;__ That&#039;s also cr&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&#039;s Battlegrounds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is undoubtedly one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest releases of 2017&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coming from nowhere in recent weeks to pass Dota 2 &#039;s concurrent Steam user record &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brendan Greene&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;man behind &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title, &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shared some &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his biggest aspirations &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the fut&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AnastasiaChristi</name></author>
	</entry>
	<entry>
		<id>https://osintcommons.org/index.php?title=PUBG_Desert_Map_Gets_Two_New_Screenshots&amp;diff=44899&amp;oldid=prev</id>
		<title>CarriMontemayor: Created page with &quot;&lt;br&gt;PlayerUnknown&#039;s Battlegrounds currently does not have a release date, however the game is a part of Steam&#039;s Early Access program, and has been since March of 2017. The title is set to be fully released on Windows PC and Xbox One sometime in 2017. The possibility of a PS4 version has been teased a few ti&lt;br&gt;&lt;br&gt; &lt;br&gt;The new map features a war-ravaged city buried by a sandstorm. If that sounds familiar, that&#039;s because it was announced back in May , however this is the...&quot;</title>
		<link rel="alternate" type="text/html" href="https://osintcommons.org/index.php?title=PUBG_Desert_Map_Gets_Two_New_Screenshots&amp;diff=44899&amp;oldid=prev"/>
		<updated>2026-04-18T15:15:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds currently does not have a release date, however the game is a part of Steam&amp;#039;s Early Access program, and has been since March of 2017. The title is set to be fully released on Windows PC and Xbox One sometime in 2017. The possibility of a PS4 version has been teased a few ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The new map features a war-ravaged city buried by a sandstorm. If that sounds familiar, that&amp;#039;s because it was announced back in May , however this is the...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds currently does not have a release date, however the game is a part of Steam&amp;#039;s Early Access program, and has been since March of 2017. The title is set to be fully released on Windows PC and Xbox One sometime in 2017. The possibility of a PS4 version has been teased a few ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The new map features a war-ravaged city buried by a sandstorm. If that sounds familiar, that&amp;#039;s because it was announced back in May , however this is the first time anyone has been able to see the map itself. You can check out both of the new screenshots at the end of this arti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds, the Bluehole-developed and published multiplayer online Battle Royale title that has taken the gaming world by storm, might have some hefty competition in its midst. A mysterious game known as Project X aims to take what PlayerUnknown&amp;#039;s Battlegrounds does well and elevate it to the next level, surpassing [https://pubgplayground.com pubg walkthrough|https://pubgplayground.com/] &amp;#039;s 100-player gameplay on an 8km by 8km map with 400-player battles on an even bigger &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As it turns out, though, fans of PlayerUnknown&amp;#039;s Battlegrounds won&amp;#039;t have to wait long - the game&amp;#039;s official Twitter account announced that Bluehole Studio would be adding a new weapon to the game in the near future, with a public test server update coming in the next few days. The weapon, a Mini-14, will be available in crates and scattered across the map, so competitive players will want to test the new toy as soon as possible since it could end up becoming a prevalent force in PUBG &amp;#039;s early-to-mid game com&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, that doesn&amp;#039;t mean such a mode is going to be added in the near future, or indeed ever. Greene noted that the team at Bluehole Studio simply don&amp;#039;t have the time and resources required to do a campaign justice — although that&amp;#039;s not to say that this will always be the c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Again, this is no small feat for the development team. The nighttime setting requires plenty of work in its own right, and won&amp;#039;t be ready to go live for some time. Still, it&amp;#039;s an intriguing glimpse into the future of the game, and a good sign that the studio is listening to player feedb&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The new patch will also add a foggy weather mechanic to the game, which will make environmental awareness even more crucial for top tier play while also improving the game&amp;#039;s overall aesthetic presentation. The foggy weather mechanic was partially unveiled on Twitter yesterday to celebrate PlayerUnknown&amp;#039;s Battlegrounds concurrent users triumph on Steam recently, which saw the game surpass Dota 2 on its way to one million concurrent us&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Currently in the works at studio Automation in the United Kingdom, Project X includes a last-man standing player-versus-player &amp;quot;sport&amp;quot; mode that allows up to 400 players to compete at a time, which is where comparisons to the well-loved PUBG will undoubtedly be made. But the enigmatic game is much more than just one hoping to trump one of this year&amp;#039;s biggest games. It actually offers up to 1,000 concurrent players to battle in a single world on a staggeringly large 12km by 12km &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Two weeks ago , Bluehole announced that PlayerUnknown&amp;#039;s Battlegrounds had sold four million copies in during its first three months. A few days later , the developer revealed that the game had made $100 million in reve&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Speaking to fans on Reddit during an AMA, Greene stated that he&amp;#039;d be very interested in pursuing a single-player campaign for PlayerUnknown&amp;#039;s Battlegrounds in the future. &amp;quot;I think the island we have could be a great location for an interesting story,&amp;quot; said the develo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The game is said to include free-roaming wildlife, foliage and landscaping displacement, tracks and blood trails, elements like fire and water, and highly dynamic weather. It&amp;#039;s also expected to include fine-tuned character progressions, various social hubs, and what&amp;#039;s been described as a &amp;quot;global-scale player-driven narrative,&amp;quot; which could also include activities similar to the player-driven content in The Divisi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bluehole Studio has promised that, alongside the gun and fog additions, there will be FPP leaderboards and a number of bug fixes coming to PlayerUnknown&amp;#039;s Battlegrounds in the update. The full list of changes coming in the new patch have yet to be revealed, but given that the changes are going live on a public test server soon, fans should expect more details shor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Additionally, on PLAYERUNKNOWN&amp;#039;s Twitter account, one of three new vehicles coming to the new shooter have been revealed, which is a new van. The screenshot of the Volkswagen-inspired van can be seen in the tweet be&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the changes announced for PlayerUnknown&amp;#039;s Battlegrounds in the latest patch are exciting, fans are still holding out hope for some more news regarding the vaulting mechanic that was hinted at months ago. That feature would drastically alter the way the game is played, and with PlayerUnknown&amp;#039;s Battlegrounds selling over 10 million copies , there&amp;#039;s an argument to make big changes like vaulting as soon as possible - the lower the learning curve the better for a game that has quickly become the premier online multiplayer title of choice for milli&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CarriMontemayor</name></author>
	</entry>
</feed>