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	<title>Battlefield 6 Call Duty Black Ops Cold War - Revision history</title>
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		<title>AhmadTheriot94 at 12:46, 12 April 2026</title>
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		<updated>2026-04-12T12:46:11Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:46, 12 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As far as FPS franchises go&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s hard &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dispute &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;goliaths. While it lacks &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same level of success as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty franchise, Battlefield &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consistently delivered big&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bold matches for fans that want something just &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little bit more complex than &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;typical run &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gun gameplay&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But if ever there was &lt;/del&gt;a time &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for Battlefield 6 to see the franchise&#039;s return to a modern setting, it&#039;s &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield needs &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reinvent &lt;/del&gt;its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;image , and that could be as simple as looking to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inspire the future&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bad Company games &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particular would be a good start&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as these games never truly took themselves seriously. Even though Bad Company 2 eschewed a lot of the silliness from the first game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiplayer in Battlefield: Bad Company 2 was the right balance of simulation vs. fun factor. Battlefield could definitely use a dose &lt;/del&gt;of that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nowadays, especially after Battlefield&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In order to stand up to Call &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 6 will have &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take full advantage of next generation hardware &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;graphics and effects, amp up &lt;/del&gt;its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sense of scale and action, revolutionize &lt;/del&gt;its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;own formula to blow Ground War out of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;water, and offer a battle royale mode that applies the signature Battlefield flair &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most popular new genre of multiplayer shooter&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The sense of scale should not &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an issue- Battlefield has always excelled at making each individual player feel small in comparison to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;planes roaring overhead, the explosions rocking &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;earth&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the hail of bullets whizzing past during each mad dash &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brief, heroic moment. However, two main features &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;determine how much that matters in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;face of CoD &#039;s overwhelming popularity:  [https://Battlefield2042pedia&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ Https://Battlefield2042Pedia.Com/] an engaging and enduring setting&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and innovation in signature game mechan&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nowadays similar functionality is available in newer Battlefield games&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it feels more like &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;add-on than &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prominent gameplay mechanic. Sure&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can still make holes in walls with your favorite explosive ordinance, but it&#039;s generally in service &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just converting a wall into a doorway&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&#039;s no more purposeful destruction like &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;previous Battlefield titles . A prime example &lt;/del&gt;would be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bad Company 2 &#039;s Arica Harbor map, which has a city section densely populated with buildings. On the second attack wave of Rush, the attacking team largely has no proper sightlines without damaging &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking down most &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the buildings&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game literally encourages &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attacking team &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utilize destruction to open up the map more &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;force an advantage over the defending t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An insider claims that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next **&lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** game, published by EA &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be returning &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series &lt;/del&gt;to a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;present day setting and no one is surprised&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The last two main games&lt;/del&gt;, Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield V embraced period settings &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;World War 1 and World War 2&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;respectiv&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Consider 2017&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Battlefront 2 , &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Star Wars property that borrows many of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same gameplay elements from Battlefield . There was an undeniably dedicated amount of work put into the singleplayer story of Battlefront 2 &lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yet it was one of the lesser portions of that &lt;/del&gt;game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The Star Wars franchise is (more or less) known &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;engaging storytelling&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but for a main IP like Star Wars &lt;/del&gt;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefront to have a story mode that&#039;s largely ignored or glossed over&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it shows that EA&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shooter gameplay carries itself over an engrossing storyline&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield doesn&#039;t even &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an established ethos or universe &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;draw from like Star Wars &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so another story campaign &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield likely won&#039;t do &lt;/del&gt;well &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unless it&#039;s revolution&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While Modern Warfare has been wildly successful&lt;/del&gt;, Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;V hit a slump. The game was underwhelming and did not release enough content to keep players hooked, and its battle royale, Firestorm , definitely did not live up to expectations&lt;/del&gt;. It&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;safe to say that Battlefield V put &lt;/del&gt;the series &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;into a bad place&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it&#039;ll be interesting &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see if &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game can revive the series&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DICE and EA may be able to make &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comeback&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hyped release of Black Ops Cold War later this y&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may have a hard time keeping up because of &lt;/del&gt;Call of Duty &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s flexibility. Call of Duty: WW2 and Infinite Warfare are two different kinds of games&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even though they&#039;re both under &lt;/del&gt;the Call of Duty &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series. Battlefield can only change their style a little, and has &lt;/del&gt;to keep to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;realistic combat&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players like Battlefield for its detail and realism &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning if EA goes away from that&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is a chance it could be just another total failure of a game&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nonetheless&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;going for possibly a more futuristic style of gameplay or something the FPS community hasn&lt;/del&gt;&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seen before could &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what Battlefield needs &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stay popu&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of the defining aspects of &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since the beginning has always been destruction. The mechanics have iterated and changed over the years, but in more recent &lt;/del&gt;titles &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise, destruction seems &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have unintentionally become less important&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Games like Bad Company and Battlefield 3 used &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;employ destruction in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;functionally relevant manner&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mechanic an integral part of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;environment design&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Playing Rush in Bad Company 2 generally meant blowing holes into M-COM stations &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;breach &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set a charge, or even take &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole building down if that&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more via&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assuming Battlefield still wants to revisit other pivotal points in history&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is one time period the franchise touched on very briefly. Returning &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vietnam would be perfect for the &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise because &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat during &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vietnam War emphasizes what &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;done best. Plus&lt;/ins&gt;, a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vignette-style campaign like in Battlefield 1 but set during &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vietnam War could be incredibly interesting, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;considering the many diverse perspectives the player could view the war through would provide a very compelling story&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chaotic firefights in jungles, lush and varied scenery, and paired with destruction Battlefield is known for, &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vietnam &lt;/ins&gt;time &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;period would evoke serious Bad Company 2 vi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Electronic Arts is planning &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release the next installment of &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first-person shooter franchise Battlefield on next-generation consoles in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2022 fiscal year according &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA&#039;s Chief Operating Officer and Chief Financial Officer Blake Jorgensen&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;confirmation comes &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prepared remarks from EA&#039;s 2020 third quarter fiscal earnings call by Jorgensen&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chief Executive Officer Andrew Wilson&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Vice President &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Investor Relations Chris Evendan &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were released Thurs&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 5 was a disappointment for many fans &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the beloved series&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it seems DICE is attempting &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;improve &lt;/ins&gt;for its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next installment by cutting &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;losses on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series&#039; lukewarm return &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;European front&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 5 players will &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;justifiably frustrated that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game never really got off &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ground&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hopefully DICE &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have learned their lessons from their first attempt to bring a live service model to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In any case&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;owners of the upcoming consoles will have a marquee title to look forward to when **Battlefield 6 ** releases next y&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Then the Modern Warfare reboot implemented Gunsmith &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which leveraged its perk systems with &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;obscene level of weapon customization. Players could choose up to five different attachments from &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;selection of nine categories&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ranging from weapon muzzles &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ammo capacities&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The freedom &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choice is massive, allowing for various builds on weapons that &lt;/ins&gt;would &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;either &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;invalidated &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at least considered weaker in previous Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty games&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Loosening &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attachment restrictions has lead &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a wealth of variety in weapon choice &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;customizat&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To no fault of &lt;/ins&gt;the Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series as a whole&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mode simply fell flat due &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its lack of evolution/innovation in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;packed genre filled with different takes on the core mechanics. Part of that was Firestorm shared a lot of the problems that Battlefield 5 had overall as well&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Regardless&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the mode fell by the wayside as other core Battlefield modes had continued support. Now &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 is aiming for a 2021 release, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another version &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Firestorm may return. If that&#039;s true&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the series will have plenty of contenders to battle for battle royale supremacy in the next-generat&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This shouldn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t discourage DICE from pursuing &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle royale in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;future&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with another Battlefield &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;confirmed &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2021&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;d be worth another shot. That being said, assuming there is another Battlefield battle royale in the pipeline&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;going to be some stiff competition for future battle royales&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mainstays like Fortnite and Apex Legends &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still stuck around &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this day&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;evolving and changing with consistent support and dedicated fanbases. Even Call of Duty has proved with Warzone that established franchises can succeed &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the genre as &lt;/ins&gt;well&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, so long as the innovations is th&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this brings into question what time period &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 could take place in&lt;/ins&gt;. It&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very possible &lt;/ins&gt;the series &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could return to contemporary warfare&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;similar &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many entries before. Or &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise could pull another &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 and pick a time of war that games have rarely portrayed&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&#039;s a few options for Battlefield 6 in terms of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time period or setting&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ranging from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most likely to most improba&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If EA manages to impress gamers with the upcoming &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game, and &lt;/ins&gt;Call of Duty &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;manages to keep its success with Black Ops Cold War &lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;debate of which FPS game to play could come back to light. &lt;/ins&gt;Call of Duty &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be challenged &lt;/ins&gt;to keep &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coming up with more great ideas &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep their fans hooked&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Firstly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Ops Cold War will release first sometime in November. _[https://battlefield2042pedia.com/ Battlefield 2042 best builds|Https://Battlefield2042pedia&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/] 6 _ doesn&#039;t have an exact release date yet&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and won&lt;/ins&gt;&#039;t be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coming out until sometime next year, so they have some time &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plan and adjust if need&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Older &lt;/ins&gt;Battlefield titles &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like Battlefield 3 had customization that was &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;closest thing &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modern Warfare &#039;s Gunsmith before it existed&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gunsmith emphasizes Call of Duty &#039;s desire not &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compromise player preference with improper balancing. Even though there&#039;s been &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few examples of overpowered guns/class builds&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out of almost 50 guns throughout &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entire game, it&#039;s crazy to think how balanced &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon pool is with Gunsmith&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 6 would do well &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;observe &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;emulate &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;freedom achieved with Gunsmith&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;implementat&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AhmadTheriot94</name></author>
	</entry>
	<entry>
		<id>https://osintcommons.org/index.php?title=Battlefield_6_Call_Duty_Black_Ops_Cold_War&amp;diff=38410&amp;oldid=prev</id>
		<title>SidneyDarley: Created page with &quot;&lt;br&gt;As far as FPS franchises go, it&#039;s hard to dispute Battlefield as one of the goliaths. While it lacks the same level of success as the Call of Duty franchise, Battlefield has consistently delivered big, bold matches for fans that want something just a little bit more complex than the typical run and gun gameplay. But if ever there was a time for Battlefield 6 to see the franchise&#039;s return to a modern setting, it&#039;s &lt;br&gt;&lt;br&gt; &lt;br&gt;Battlefield needs to reinvent its image ,...&quot;</title>
		<link rel="alternate" type="text/html" href="https://osintcommons.org/index.php?title=Battlefield_6_Call_Duty_Black_Ops_Cold_War&amp;diff=38410&amp;oldid=prev"/>
		<updated>2026-04-12T11:38:27Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;As far as FPS franchises go, it&amp;#039;s hard to dispute Battlefield as one of the goliaths. While it lacks the same level of success as the Call of Duty franchise, Battlefield has consistently delivered big, bold matches for fans that want something just a little bit more complex than the typical run and gun gameplay. But if ever there was a time for Battlefield 6 to see the franchise&amp;#039;s return to a modern setting, it&amp;#039;s &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Battlefield needs to reinvent its image ,...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;As far as FPS franchises go, it&amp;#039;s hard to dispute Battlefield as one of the goliaths. While it lacks the same level of success as the Call of Duty franchise, Battlefield has consistently delivered big, bold matches for fans that want something just a little bit more complex than the typical run and gun gameplay. But if ever there was a time for Battlefield 6 to see the franchise&amp;#039;s return to a modern setting, it&amp;#039;s &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Battlefield needs to reinvent its image , and that could be as simple as looking to the past to inspire the future. The Bad Company games in particular would be a good start, as these games never truly took themselves seriously. Even though Bad Company 2 eschewed a lot of the silliness from the first game, multiplayer in Battlefield: Bad Company 2 was the right balance of simulation vs. fun factor. Battlefield could definitely use a dose of that nowadays, especially after Battlefield&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In order to stand up to Call of Duty , Battlefield 6 will have to take full advantage of next generation hardware for graphics and effects, amp up its sense of scale and action, revolutionize its own formula to blow Ground War out of the water, and offer a battle royale mode that applies the signature Battlefield flair to the most popular new genre of multiplayer shooter. The sense of scale should not be an issue- Battlefield has always excelled at making each individual player feel small in comparison to the planes roaring overhead, the explosions rocking the earth, and the hail of bullets whizzing past during each mad dash and brief, heroic moment. However, two main features will determine how much that matters in the face of CoD &amp;#039;s overwhelming popularity:  [https://Battlefield2042pedia.com/ Https://Battlefield2042Pedia.Com/] an engaging and enduring setting, and innovation in signature game mechan&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Nowadays similar functionality is available in newer Battlefield games, but it feels more like an add-on than a prominent gameplay mechanic. Sure, you can still make holes in walls with your favorite explosive ordinance, but it&amp;#039;s generally in service to just converting a wall into a doorway. There&amp;#039;s no more purposeful destruction like in previous Battlefield titles . A prime example would be Bad Company 2 &amp;#039;s Arica Harbor map, which has a city section densely populated with buildings. On the second attack wave of Rush, the attacking team largely has no proper sightlines without damaging or taking down most of the buildings. The game literally encourages the attacking team to utilize destruction to open up the map more and force an advantage over the defending t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;An insider claims that the next **Battlefield ** game, published by EA , will be returning the series to a present day setting and no one is surprised. The last two main games, Battlefield 1 and Battlefield V embraced period settings of World War 1 and World War 2, respectiv&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Consider 2017&amp;#039;s Battlefront 2 , a Star Wars property that borrows many of the same gameplay elements from Battlefield . There was an undeniably dedicated amount of work put into the singleplayer story of Battlefront 2 , and yet it was one of the lesser portions of that game. The Star Wars franchise is (more or less) known for engaging storytelling, but for a main IP like Star Wars &amp;#039; Battlefront to have a story mode that&amp;#039;s largely ignored or glossed over, it shows that EA&amp;#039;s shooter gameplay carries itself over an engrossing storyline. Battlefield doesn&amp;#039;t even have an established ethos or universe to draw from like Star Wars , so another story campaign in Battlefield likely won&amp;#039;t do well unless it&amp;#039;s revolution&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While Modern Warfare has been wildly successful, Battlefield V hit a slump. The game was underwhelming and did not release enough content to keep players hooked, and its battle royale, Firestorm , definitely did not live up to expectations. It&amp;#039;s safe to say that Battlefield V put the series into a bad place, and it&amp;#039;ll be interesting to see if the next Battlefield game can revive the series. DICE and EA may be able to make a comeback, even with the hyped release of Black Ops Cold War later this y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Battlefield may have a hard time keeping up because of Call of Duty &amp;#039;s flexibility. Call of Duty: WW2 and Infinite Warfare are two different kinds of games, even though they&amp;#039;re both under the Call of Duty series. Battlefield can only change their style a little, and has to keep to realistic combat. Players like Battlefield for its detail and realism , meaning if EA goes away from that, there is a chance it could be just another total failure of a game. Nonetheless, going for possibly a more futuristic style of gameplay or something the FPS community hasn&amp;#039;t seen before could be what Battlefield needs to stay popu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the defining aspects of Battlefield since the beginning has always been destruction. The mechanics have iterated and changed over the years, but in more recent titles in the franchise, destruction seems to have unintentionally become less important. Games like Bad Company and Battlefield 3 used to employ destruction in a functionally relevant manner, making the mechanic an integral part of the environment design. Playing Rush in Bad Company 2 generally meant blowing holes into M-COM stations to breach and set a charge, or even take the whole building down if that&amp;#039;s more via&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>SidneyDarley</name></author>
	</entry>
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