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	<updated>2026-05-07T15:32:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://osintcommons.org/index.php?title=Fable:_The_Journey_Kinect_Preview_At_E3_2011&amp;diff=36431</id>
		<title>Fable: The Journey Kinect Preview At E3 2011</title>
		<link rel="alternate" type="text/html" href="https://osintcommons.org/index.php?title=Fable:_The_Journey_Kinect_Preview_At_E3_2011&amp;diff=36431"/>
		<updated>2026-04-11T08:54:58Z</updated>

		<summary type="html">&lt;p&gt;XQOTonya0884: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;While development on the inevitable [https://fablelegendary.com/ fable Patch notes|https://fablelegendary.com/] 4 will surely be affected, the developer has agreed to stay on as a creative consultant for the studio&#039;s Kinect/ Fable mash-up Fable: The Journey - which, like many Lionhead games, has already enjoyed a lengthy development cy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Talking further, he said that while they hadn&#039;t quite figured it out, the team is trying to use the Xbox One&#039;s cloud servers to matchmake players with friends and strangers. Although he didn&#039;t explain how this would work, he did alluded to influences that the team are drawing f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But if anything, The Journey did offer the series room to breath after its three main installments between 2005 and 2010. Creator Peter Molyneux has already promised that Fable 4 would come to fruition at some point in the foreseeable future, and a pair of job listings from Lionhead Studios suggests that a major series overhaul -- perhaps even a full reboot -- is underway for the next generat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Seeking to fill vacancies for an animation director and a core engine programmer , the listings became notable for their job descriptions and preferred-experience requirements. Both positions, they read, will be &amp;quot;key contributor[s] on an unannounced title,&amp;quot; and both desire applicants with &amp;quot;knowledge of Unreal Engine 3 and/or&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;It is with mixed emotions that I made the decision to leave Microsoft and Lionhead Studios, the company that I co-founded in 1997, at the conclusion of development of Fable: The Journey [...] I remain extremely passionate and proud of the people, products and experiences that we created, from B lack &amp;amp; White to Fable to our pioneering work with Milo and Kate for the Kinect platform. However, I felt the time was right to pursue a new independent ventu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Given the new 22 Cans venture, it&#039;s unclear how involved Molyneux will actually be as a &amp;quot;creative consultant&amp;quot; and it&#039;s hard not to speculate that title is more of a PR move than an actual indication that the designer will be very involved in the completion of the project. The &amp;quot;creative consultant&amp;quot; position is becoming a go-to move for developers lately, as major figure-heads leave fan-favoite studios in the midst of oft-delayed projects, since the situation is especially reminiscent of the recent Fumito Ueda/Team Ico change-&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;By incorporating the idea of spell-weaving into the combat of Fable: The Journey , the player will not be taken out of the experience, but instead will fall deeper into the idea that they are creating and controlling a wide variety of spe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Welcome to the first day of Game Rant&#039;s E3 2010 coverage. The first big event of the show, Microsoft&#039;s press conference, is scheduled to begin at 10:30 AM Pacific Time. No doubt there will be a ton of information on the newly named Kinect . But what else? Will we see the rumored Xbox 360 Slim ? Any new news on Halo: Reach or Gears of War 3 ? And what surprises are in st&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fable: The Journey is expected to be released this year, so it&#039;s certainly possible that Molyneux&#039;s work on the game is mostly complete - as the title, presumably, is in the hands of department designers and no longer requires larger visioning or shaping. That said, it&#039;s much more likely that development on the inevitable (yet unannounced) Fable 4 will take the biggest hit (not to mention the recently announced Fable: Heroes ) - given how involved Molyneux has been with the previous full-scale Fable adventu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That criteria is consonant with a Lionhead job listing which surfaced last year, brimming with suggestive language related to next-gen engine/graphical design. There are some curious distinctions, however, present in the animation director description that point directly toward work on the Fable franch&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yes, Fable: The Journey might not be on rails, but there is still a ton of skeptics that are ready to meet the game head on. What Molyneux detailed, especially considering the development head&#039;s proclivity for broken promises , might never come to fruition, but for now the title has a ton of potent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When Fable: The Journey was first demoed during the Microsoft press conference many gamers balked at the idea of playing the next title in a very adventure friendly title using Kinect. Amidst a ton of demos that were showcasing titles that were &amp;quot;on rails,&amp;quot; Fable: The Journey looked to be unfortunately following along the same tr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As mentioned, Molyneux makes it clear that, while he is leaving the studio, he&#039;ll continue to oversee the upcoming casual but hardcore-friendly Kinect title , Fable: The Journey (slated for release in 2012) as a creative consultant - even though he&#039;s moving on to start another studio, entitled 22 C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Over the years, especially after the success of the studio&#039;s first console title, Fable , back in 2004, Molyneux has become a fan-favorite figurehead for the gaming industry - similar to the &amp;quot;celebrity&amp;quot; of similar designers like Cliff Bleszinski, Hideo Kojima, or Gabe Newell. As a result, there&#039;s little doubt that fans of the Lionhead brand will see the departure as a potential death-blow to the studio - despite Molyneux&#039;s co-founder, Mark Webley, sticking around to run the stu&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>XQOTonya0884</name></author>
	</entry>
	<entry>
		<id>https://osintcommons.org/index.php?title=User:XQOTonya0884&amp;diff=36430</id>
		<title>User:XQOTonya0884</title>
		<link rel="alternate" type="text/html" href="https://osintcommons.org/index.php?title=User:XQOTonya0884&amp;diff=36430"/>
		<updated>2026-04-11T08:54:54Z</updated>

		<summary type="html">&lt;p&gt;XQOTonya0884: Created page with &amp;quot;Nothing to say about myself I think.&amp;lt;br&amp;gt;Feels good to be a member of this community.&amp;lt;br&amp;gt;I just hope I am useful in one way here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to visit my site - [https://fablelegendary.com/ fable Patch notes|https://fablelegendary.com/]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nothing to say about myself I think.&amp;lt;br&amp;gt;Feels good to be a member of this community.&amp;lt;br&amp;gt;I just hope I am useful in one way here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to visit my site - [https://fablelegendary.com/ fable Patch notes|https://fablelegendary.com/]&lt;/div&gt;</summary>
		<author><name>XQOTonya0884</name></author>
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