<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://osintcommons.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HiramBach523283</id>
	<title>OSINT Commons - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://osintcommons.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HiramBach523283"/>
	<link rel="alternate" type="text/html" href="https://osintcommons.org/index.php?title=Special:Contributions/HiramBach523283"/>
	<updated>2026-05-08T17:31:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://osintcommons.org/index.php?title=Valorant:_10_Tips_For_Playing_As_Agent_Viper&amp;diff=38260</id>
		<title>Valorant: 10 Tips For Playing As Agent Viper</title>
		<link rel="alternate" type="text/html" href="https://osintcommons.org/index.php?title=Valorant:_10_Tips_For_Playing_As_Agent_Viper&amp;diff=38260"/>
		<updated>2026-04-12T09:59:58Z</updated>

		<summary type="html">&lt;p&gt;HiramBach523283: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Valorant doesn’t have a leaderboard where players can see how far they are from the next rank. Even the Matchmaking Ratings (MMR) is hidden, and there isn’t a way to check it. A leaderboard will not only motivate players to improve, but it also acts as a reality check for players and where they stand. It will also help players to calibrate their strengths and weaknesses. Either a leaderboard, or a system where players can see their MMR, will significantly make the ranked mode be&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A key part of the game is the different Agents present in it. Agents are the player-controlled characters in Valorant , each of which possesses unique abilities and attributes. Although all of them bring something unique to the table, not everyone is viable, especially in ranked mode. Agents like Sage and Breach are busted while Jett and Raze are hardly played in the high elo. The roster needs to be more balanced so that every Agent is at least viable in the competitive play. Only a few Agents dominating the meta will lead to imbalance, and the game will essentially only revolve around those powerful Age&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A very common and much-needed feature that is missing in [https://Valorantpedia.com/ valorant Aim Training|https://valorantpedia.com/] is being able to accept or decline matches. Once a player queues up for a game and a match is found, players have to play the game regardless of if they want to or not. Especially now that ranked mode is live, it’s pretty much necessary. Almost every multi-player game including Riot Games’ own League of Legends has this feature and Valorant definitely needs&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Valorant as a game has a steep learning curve, especially if you&#039;ve never played CS:GO or a similar game before. Each individual character has a learning curve as well, and Phoenix has one of the steepest learning curves. Getting acquainted with how far his curveball goes is important to play him w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At launch, Valorant only has four maps. This can be a good thing for players who want to memorize every nook and cranny of each map. But for the rest, it can make the game feel the slightest bit shallow. The maps also don’t look wildly different from each other. And, to make matters worse, players start each match in fixed positions, so they will quickly internalize the maps, whether they want to or &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Not only that, but Viper sees enemies easier in the smoke since they are lit up by a red outline. Sight in Valorant is so important, making Viper&#039;s ult feel like a robot killing machine and the receiving team like a little gi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;VALORANT &#039;s interesting cast of agents, well-designed maps, and satisfying weaponry provides more than anyone could expect from a free-to-play shooter. It has its flaws, but for those looking to get into a fresh team-based shooter – VALORANT checks a lot of the right bo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In most team-based shooters, it&#039;s very possible for an amazing player can carry a game. Valorant is no different. If a god gamer managed to sneak into a lower-rated game, they can easily carry the game and bring a team to an easy victo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While not as powerful as Raze&#039;s ultimate, Viper&#039;s ult can be much more impactful. Trying to take control of a site in Valorant is tough as it is. When the whole site is covered with a noxious green gas that does damage and is hard to see in makes it so much har&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cypher is one of the strongest Agents in Bind, especially when defending B site. As mentioned before, the B site is quite compact and pretty small when compared to A site. This perfectly suits Cypher, whose abilities allow him to hold B site all alone. His Trapwire is a great asset to have, and when used correctly, can delay any attack on the B site. Cypher also has a Spycam, which can potentially identify any attack before it actually takes pl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The best Agents to play in Bind are Breach, Sova , Cypher, Raze, and Brimstone. Although almost every Agent is viable in Bind, the aforementioned ones are just a cut above the rest. Sova and Cypher are great at gathering information while the rest add a lot of value on both offense and defe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Toxic Screen is another ability that&#039;s similar to a couple others in Valorant, the Toxic Screen is another form of visual cover that can be used for a myriad of reasons. Also, just like the Poison Cloud, this can be set up before you have any intention of using it and deactivated and activated at will (provided you have enough fu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although not very significant, it can be a great tactic to lure out enemies. Throwing a weapon or item through a Portal will make a loud noise on the other side, which will alert the enemies. This will confuse the enemies, giving your team a small period to gain an advant&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A lot of players have complained regarding the iffy sound system in the game. In an FPS, hearing footsteps is very crucial and helps in gathering information. Although the sound system is decent in Valorant , it’s definitely a little pale when compared to games like CS:GO . It’s a major factor in one’s success in any Valorant match, and when going up the ranking system, it becomes even more prevalent. It’s vague at times and often confuses the players instead of helping them. Players have pointed out that switching the &amp;quot;surround sound&amp;quot; in Headphones does improve the situation, but it is definitely something Riot Games need to address quic&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>HiramBach523283</name></author>
	</entry>
	<entry>
		<id>https://osintcommons.org/index.php?title=User:HiramBach523283&amp;diff=38259</id>
		<title>User:HiramBach523283</title>
		<link rel="alternate" type="text/html" href="https://osintcommons.org/index.php?title=User:HiramBach523283&amp;diff=38259"/>
		<updated>2026-04-12T09:59:51Z</updated>

		<summary type="html">&lt;p&gt;HiramBach523283: Created page with &amp;quot;Hi there! :) My name is Jodi, I&amp;#039;m a student studying Art from Macalister, Australia.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My page ... [https://Valorantpedia.com/ valorant Aim Training|https://valorantpedia.com/]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi there! :) My name is Jodi, I&#039;m a student studying Art from Macalister, Australia.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My page ... [https://Valorantpedia.com/ valorant Aim Training|https://valorantpedia.com/]&lt;/div&gt;</summary>
		<author><name>HiramBach523283</name></author>
	</entry>
</feed>