<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://osintcommons.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ArcherWallis95</id>
	<title>OSINT Commons - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://osintcommons.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ArcherWallis95"/>
	<link rel="alternate" type="text/html" href="https://osintcommons.org/index.php?title=Special:Contributions/ArcherWallis95"/>
	<updated>2026-05-08T16:30:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://osintcommons.org/index.php?title=Death_Stranding_2:_Biggest_Leaks_Rumors&amp;diff=47941</id>
		<title>Death Stranding 2: Biggest Leaks Rumors</title>
		<link rel="alternate" type="text/html" href="https://osintcommons.org/index.php?title=Death_Stranding_2:_Biggest_Leaks_Rumors&amp;diff=47941"/>
		<updated>2026-04-21T16:48:18Z</updated>

		<summary type="html">&lt;p&gt;ArcherWallis95: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;During the trailer shown at 2022&#039;s The Game Awards , gamers got a glimpse of [https://fileprohost.com Death Stranding 2 Missions] Stranding &#039;s sequel which Kojima has been hinting at for a while. It sees the return of characters like Sam and Fragile, though it appears that it is prepping to tell yet another mind-twisting story. Although not many details are revealed, players do see Fragile attempting to protect a baby and a BB pod with scary tentacles within&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Choices are important in Fallout: New Vegas , and there are many different factions that players can side with or start wars with. These can have the experience become harder, as players may be hunted across the Mojave wasteland, and may mercy save them if a deathclaw finds them undeveloped and underpowe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Death Stranding touches on more personal things like the fact that, even with communication, forming bonds and relationships is difficult for people who are physically separated. Sam suffers from aphenphosmphobia - fear of physical contact - as well as a condition that seems to cause scarring or bruising on contact. For many, this parallels a time when contact with loved ones was frightening for fear of transmitting COVID&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Not only is there a vastness to the map size in Elden Ring , but there is no real motive or direction other than what the player makes of it. The enemies can be extremely hard to fight , and quests are obscured. As such, players need to figure out their own jour&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Death Stranding&#039;s unusual depiction of America proved to be prescient in a number of ways. A country that many of its citizens perceived as invincible was proven to be just as vulnerable to disease and contagion as any other nation, and a country that proclaims itself to be &amp;quot;indivisible&amp;quot; has never been more starkly divided. Civil liberties such as reproductive rights for women, once thought unassailable, have been stripped away, and still more hang in the limbo of future jeopardy. In many ways America has become just as strange and alien as the unrecognizable landscape of Kojima’s game. Some think that poor vehicle options like the Reverse Trike highlight the worst Death Stranding elements the sequel doesn&#039;t need or can find ways to fix, but the struggle of transporting goods across the strange landscape was central to the game’s experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Metal Gear Solid focuses on war, nationalism, and the covert nature of the state. These ideas have been relevant for centuries, but some of Kojima&#039;s messages have been ahead of their time; the Metal Gear machines began as anti-nuclear weapon metaphors and later became relevant as a warning about drone warfare and autonomous weapons. Yet the most interesting tale when it comes to MGS &#039; prescient stories is that of 2001&#039;s Metal Gear Solid 2: Sons of Liberty . The game reveals that protagonist Raiden&#039;s missions were all a ploy to gather data for a sentient AI that aims to control the flow of information in society, ostensibly for its betterm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This kind of scenery is more akin to what one would expect from Iceland. It has had its landscape uniquely shaped by millennia of volcanic activity and geological forces that have created steep mountains and deep fjords. This comes as no surprise, as Kojima&#039;s travels have taken him to the tiny European country, which is also where he discovered the music of Low Ro&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the end, observers hungry for facts are left with little more than rumors and teasers. Death Stranding 2 seems like a sure thing, based on the hints dropped by Reedus, Keighley, and Kojima himself, dating back over a year, and the recent document leak is just one more piece of the puzzle. But none of this is confirmed, and even the existence of Kojima’s **Death Stranding 2 ** concept art doesn’t guarantee a sequel is underway. Kojima’s next project might be something else entirely, with rumors of a successor to his older work called Silent Hills also circulating. The truthfulness and reliability of these claims, of course, will be proven in due time. For now, Death Stranding fans will have to continue to read the tea leaves, hoping for something definitive about the game’s possible seq&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One motivation the AI in Metal Gear Solid 2 provides is that the digitization of its 2011 setting promotes frivolous information, harming society&#039;s collective knowledge. When everyone has a platform and there is an endless choice of what information to consume, trivial things have as much reach as significant or tragic events. This has now become a reality as social media promotes an ever-present 24-hour news cycle, whereby things move on and off of a carousel of information so those who disseminate information can maintain relevance. In some ways, MGS2 foresaw this trend that was precipitated by the move of news to online platfo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Kojima Productions &#039; games have offered thoughtful critiques of sociological and political ideas in ways that many modern titles rarely achieve, let alone ones from over two decades ago. Themes in those early games were already interesting when first explored, yet became increasingly relevant as time went on. Before the studio had its current name, this was limited to the Metal Gear Solid franchise, but as Hideo Kojima has moved on to other projects, he has maintained a knack for almost clairvoyant storytell&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ArcherWallis95</name></author>
	</entry>
	<entry>
		<id>https://osintcommons.org/index.php?title=User:ArcherWallis95&amp;diff=47940</id>
		<title>User:ArcherWallis95</title>
		<link rel="alternate" type="text/html" href="https://osintcommons.org/index.php?title=User:ArcherWallis95&amp;diff=47940"/>
		<updated>2026-04-21T16:48:15Z</updated>

		<summary type="html">&lt;p&gt;ArcherWallis95: Created page with &amp;quot;I&amp;#039;m Sherlyn and I live in a seaside city in northern France, Meudon. I&amp;#039;m 19 and I&amp;#039;m will soon finish my study at Hotel Administration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my site [https://fileprohost.com Death Stranding 2 Missions]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m Sherlyn and I live in a seaside city in northern France, Meudon. I&#039;m 19 and I&#039;m will soon finish my study at Hotel Administration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my site [https://fileprohost.com Death Stranding 2 Missions]&lt;/div&gt;</summary>
		<author><name>ArcherWallis95</name></author>
	</entry>
</feed>