<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://osintcommons.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AUIMargareta</id>
	<title>OSINT Commons - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://osintcommons.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AUIMargareta"/>
	<link rel="alternate" type="text/html" href="https://osintcommons.org/index.php?title=Special:Contributions/AUIMargareta"/>
	<updated>2026-05-07T09:47:34Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://osintcommons.org/index.php?title=Dead_By_Daylight:_5_Reasons_It%E2%80%99s_The_Best_Asymmetrical_Horror_Game_5_It%E2%80%99s_Not&amp;diff=40153</id>
		<title>Dead By Daylight: 5 Reasons It’s The Best Asymmetrical Horror Game 5 It’s Not</title>
		<link rel="alternate" type="text/html" href="https://osintcommons.org/index.php?title=Dead_By_Daylight:_5_Reasons_It%E2%80%99s_The_Best_Asymmetrical_Horror_Game_5_It%E2%80%99s_Not&amp;diff=40153"/>
		<updated>2026-04-13T15:18:37Z</updated>

		<summary type="html">&lt;p&gt;AUIMargareta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;The Deathslinger possesses one of the few ranged threats within Dead by Daylight His powerful harpoon makes running from the western-themed killer a near impossibility. Making the vast spaces of Dead by Daylight less of a weakness and more of a strength for the killer cow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This tip is a little bit more complex than the others mentioned. This revolves around the concept of &amp;quot;teachable perks&amp;quot; inside of Dead by Daylight. T hese teachable perks are perks that are learned through leveling up a killer but can be applied to different members of the cast. These abilities are essential for the mix and matching required for success in taking out survivors. However, making use of the strongest of these teachable quirks will certainly improve a killer&#039;s success in taking out enemy surviv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The latest addition to Dead by Daylights roster of bloodthirsty villains is the intimidating Deathslinger. A mix of murder-hungry cowboy and Scorpion from Mortal Kombat, the Deathslinger makes use of a powerful harpoon rifle to snatch up unsuspecting survivors and reel them in to meet their death. The character combines an interesting design and unique gameplay style to create one of the coolest killers in the title&#039;s roster. This guide will provide some essential tips to excel with the character and take out survivors in no t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Demogorgon&#039;s &amp;quot;of the abyss&amp;quot; special moves allows the creature to create portals which allow him to navigate the map rapidly. These portals are tunnels which allow the creature to access the &amp;quot;upside-down&amp;quot; and maneuver without detection to an already created tunnel. This allows the Demogorgon to be undetectable as he travels and provides the creature with an unparalleled map presence and cont&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This usually is just for the killers and can work against them. When two or more survivors are near or in front of the killer and they&#039;re trying to free a teammate, the killer should be easily able to pick them off. However, the auto-aiming makes it so the player closest to the killer gets hit fi&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the most intensely competitive online experiences, Dead by Daylight _ pits a group of survivors against a player-controlled horror villain. The goal of these survivors, as their name implies, is to survive as long as possible from the killer that is hunting them down. The game features a cast of iconic horror archetypes and a select few of recognizable killers. From Ghost Face to Freddy, _[https://Dbdportal.com/ Dead By Daylight achievements] by Daylight evokes the raw fear that would be found by some of the best horror films ever made. Oozing intensity and fear in its player base, the title combines two seemingly incombinable genres and creates one of the most addicting titles on the market &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;To become a successful Deathslinger player must practice and develop a solid aim. This will mitigate any unnecessary reload time and allow for some easy and solid kills and downs. So stay diligent and work on your aim to become a truly terrifying killer in Dead by Dayli&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The wide variety of killers in Dead by Daylight _ offers players a range of different play styles and archetypes to satisfy any competitive online player&#039;s desires. From hyper-aggressive killers to trap focused killers, the game offers a wide array of options to tackle highly elusive and evasive survivors. Among these killers is the widely popular Demogorgon creature, made famous through its introduction in the _Stranger Things television show. The deformed monster hosts an interesting and completely unique style of play to his murderous peers and provides an interesting arsenal of weapons to mas&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It also causes players to jump around and do things they didn&#039;t do, all because the connection is bad. In a lot of cases, players are being suspended from matchmaking because the hosts game loses connect&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Whether you like it or not, multiplayer games are moving toward games as a service models. Battle passes are one way developers generate new content and revenue through their video games. Dead by Daylight has leaned into the game as a service model by adding a wide variety of new content and a battle pass equivalent. Players can decide to opt-in to the pass to earn cool rewa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dead by Daylight may not seem to be scary since it is a multiplayer experience but the game has a lot it&#039;s holding close to its chest. Many of the killers alone are terrifying to see running at you. Their character designs and their backstories only add to the terror players will experience. Moreover, players can easily get scared of killers who approach undetec&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;These moments create jump scares that are not planned by the developers. They simply occur from the community. Additionally, getting chased down by a killer and seeing the red light slowly appear on your back gives you goosebumps and a shi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The game is set at night, hence why it&#039;s a horror game. But even when the moonlight is full, players still complain it&#039;s dark. While there is a helpful perk that allows the map to be less dark when a survivor has it activated, the game is still overall too d&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AUIMargareta</name></author>
	</entry>
	<entry>
		<id>https://osintcommons.org/index.php?title=Dead_By_Daylight_Killer_Guide:_Stranger_Thing_s_Demogorgon&amp;diff=40090</id>
		<title>Dead By Daylight Killer Guide: Stranger Thing s Demogorgon</title>
		<link rel="alternate" type="text/html" href="https://osintcommons.org/index.php?title=Dead_By_Daylight_Killer_Guide:_Stranger_Thing_s_Demogorgon&amp;diff=40090"/>
		<updated>2026-04-13T13:54:34Z</updated>

		<summary type="html">&lt;p&gt;AUIMargareta: Created page with &amp;quot;&amp;lt;br&amp;gt;Hag - When Behavior added the Hag to the game, Hex perks and Totems were introduced. While the idea of totems is great, they are found and cleansed too easily, and since they were introduced alongside the Hag all of her perks revolve around Hexes. Perks notwithstanding, the Hag has the ability to set traps around the map that, when a survivor gets too close and sets it off, she can teleport to so long as she is within its ra&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Nurse gets a lunge when at...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Hag - When Behavior added the Hag to the game, Hex perks and Totems were introduced. While the idea of totems is great, they are found and cleansed too easily, and since they were introduced alongside the Hag all of her perks revolve around Hexes. Perks notwithstanding, the Hag has the ability to set traps around the map that, when a survivor gets too close and sets it off, she can teleport to so long as she is within its ra&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Nurse gets a lunge when attacking out of Blink which can be great for hitting unsuspecting survivors or those on the run. The Nurse&#039;s perks are some of the strongest in the game. While Stridor only makes survivor&#039;s groans louder, Nurse&#039;s Calling and Thanatophobia are both powerful - one for tracking survivors and one for slowdown. Her Blink stun is a bit hard to get used to, but once a player masters it the power can be quite dea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;To celebrate its fourth anniversary, [https://Dbdportal.com/ Dead by Daylight lore] by Daylight is adding Pyramid Head from Konami&#039;s Silent Hill franchise to this esteemed pantheon. While the developers have previously incorporated content from Valve&#039;s Left 4 Dead in the form of a new Survivor and alternate costumes, this will be the first time an entire Chapter complete with a Killer, Survivor, and map is based on a video game. Before Behaviour&#039;s official reveal today, Game Rant sat down with Game Director Mathieu Cote, Creative Director Dave Richard, and Head of Public Relations Marie Claude Bernard to talk about what Pyramid Head will offer in service of the Ent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dead by Daylight may not seem to be scary since it is a multiplayer experience but the game has a lot it&#039;s holding close to its chest. Many of the killers alone are terrifying to see running at you. Their character designs and their backstories only add to the terror players will experience. Moreover, players can easily get scared of killers who approach undetec&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A major tactic implemented to almost all Hillbilly player&#039;s arsenal is using his Chainsaw charge as a recon ability. Given how incredibly fast the ability is it allows for Hillbilly players to make rounds of a given area extremely efficiently. Plus the fact that the charge has no in-game stopping point other than running into a hazard allows for Hillbilly player to almost endlessly run around a given map. Making it quite easy to find and take out Survivors in the blink of an eye. So utilizing the Chainsaw charge as less of a pure offensive tool and more of a method to efficiently travel a map is the sign of a smart Hillbilly pla&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When a survivor cleanses in a pool, the Plague can use that pool to get Corrupt Purge which will damage survivors when the Plague throws up on them. The Plague is certainly interesting to play as but if players are just putting up with the corruption instead of cleansing it then the Plague is severely limited in terms of options. However, a recent buff makes it so she can always get at least one pool of Corrupt Purge in a match so at least she isn&#039;t completely powerless when no survivor&#039;s clea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Once a portal is activated the Demogorgon does gain the ability to control screen space well, but if inactive the portals can be difficult to manage. Without activation they are simply just exits which can be taken, they grant no recon ability. The ability to activate each portal is a time-consuming process and each portal that has been activated is essentially a large neon sign which says &amp;quot;don&#039;t come over he&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;For me, the first three Silent Hill games were mind-blowing and always in the back of my mind. When we got this opportunity and started talking to Konami it was clear we had access to this content, so it made sense for me to pick the most iconic things from each title and make a big Silent Hill packa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dead by Daylight could do something similar to Friday the 13th: The Game and add radios to the game. Once players picked these items up, they could talk to other players across the map. Behavior Interactive should consider chat for nearby players or a better system for emo&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Getting to work with all of these different elements from the franchise is &amp;quot;practically a dream come true&amp;quot; for Richard, even though Cote said the &amp;quot;humbling&amp;quot; experience comes with a lot of pressure. Cote said the worst thing that can happen with a bad execution on their original characters is they have an uninteresting chapter, but screwing up Silent Hill — particularly after the fan hype behind games like P.T. — is &amp;quot;not really something you can get back up fr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Doctor - Recently on the receiving end of a pretty sizeable rework, the Doctor is still a force to be reckoned with due to his powerful area effects. The Doctor revolves around generating Madness in the survivors, which can impose changes to skill checks, reveal their location randomly, and more with his add-&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A solid strategy when using the Demogorgon is to place a portal at every generator or major location across a map. This allows the killer to have access to any location that a survivor may deem as advantageous. On top of this accessibility, the Demogorgon can activate each of these portals to essentially have a full surveillance camera to watch over these key areas. This allows the killer to lock down any offensive attempts made by the survivors and to excel at dominating the online ar&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AUIMargareta</name></author>
	</entry>
	<entry>
		<id>https://osintcommons.org/index.php?title=User:AUIMargareta&amp;diff=40089</id>
		<title>User:AUIMargareta</title>
		<link rel="alternate" type="text/html" href="https://osintcommons.org/index.php?title=User:AUIMargareta&amp;diff=40089"/>
		<updated>2026-04-13T13:54:29Z</updated>

		<summary type="html">&lt;p&gt;AUIMargareta: Created page with &amp;quot;I am Nora from Wyk. I am learning to play the Lute. Other hobbies are Conlanging.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my web page - [https://Dbdportal.com/ Dead by Daylight lore]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am Nora from Wyk. I am learning to play the Lute. Other hobbies are Conlanging.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my web page - [https://Dbdportal.com/ Dead by Daylight lore]&lt;/div&gt;</summary>
		<author><name>AUIMargareta</name></author>
	</entry>
</feed>