<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://osintcommons.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ASWHermine</id>
	<title>OSINT Commons - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://osintcommons.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ASWHermine"/>
	<link rel="alternate" type="text/html" href="https://osintcommons.org/index.php?title=Special:Contributions/ASWHermine"/>
	<updated>2026-05-07T12:04:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://osintcommons.org/index.php?title=Review:_Minecraft:_Story_Mode_--_Episode_1:_The_Order_Of_The_Stone&amp;diff=5560</id>
		<title>Review: Minecraft: Story Mode -- Episode 1: The Order Of The Stone</title>
		<link rel="alternate" type="text/html" href="https://osintcommons.org/index.php?title=Review:_Minecraft:_Story_Mode_--_Episode_1:_The_Order_Of_The_Stone&amp;diff=5560"/>
		<updated>2026-03-12T00:30:41Z</updated>

		<summary type="html">&lt;p&gt;ASWHermine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;The expansive nature of Minecraft ’s world is also what contributes to this fully realized sandbox vision. The worlds are virtually infinite (on PC) and provide ample opportunity to adapt and explore multiple biomes and topography. There’s no real reason to go to one area over the other, but players are frequently compelled to do so. It’s an embrace of wanderlust, one that has influenced many other games like the upcoming No Man’s Sky . You have no objective beyond the horizon and there might be seriously dangerous monsters out there. You might not be well-equipped or even supposed to go there at the current equipped state. But you keep going, just to see. Just to explore.&amp;lt;br&amp;gt;The problem is that VR is such an incredibly tempting target that it&#039;s nearly impossible to not experiment with applying it to the FPS experience. (For the sake of argument, lets call any first-person game you move around in an FPS experience, even if no shooting is involved.) The incredible presence is still wonderful even after repeated exposure, and who wouldn&#039;t want to feel the full sense of scale of the world they&#039;re gaming inside? VR Minecraft? After the hundreds of hours I&#039;ve put into that game it sounds like the best idea ever, except for the small issue outlined in the previous paragraph. On the plus side, Microsoft and Mojang haven&#039;t ignored the problem, and while one viewing mode is self-defeating and another a guaranteed ticket to quick nausea, the recommended VR controls actually work. It&#039;s awkward and jerky, but actually allows the game to be played with no discomfort.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Think about when you were a youngster and you went to the sandbox at the park. You weren’t told &amp;quot;build a sand castle&amp;quot; by your parents. You had your shovel, bucket and action figures and you did what you wanted. Fundamentally, you had no real goal; the end result was completely secondary to what you were doing to reach it. That’s the idea of a &amp;quot;sandbox&amp;quot; game: you aren’t being told what to do and you can feel free to express yourself creatively. You can break the status quo and go to places that you couldn’t otherwise. It’s not based around how much is given for you to do; it’s based around giving you tools and letting you discover what to do yourself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The lore behind these creatures is unknown but likely unpleasant. It seems as if these warriors met their demise in the frozen parts of the world and returned due to dark powers. Who knows how many Strays are buried in the frozen ice and snow, just waiting for the player to come al&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unlike other games on this list which are notable for thinking outside the box in terms of multiplayer experiences, upon initial glance there&#039;s not much new about Castle Crashers, which appears to be another in the line of multiplayer 2D beat em ups that used to rule the arcade. Meanwhile, actually playing the game the first time reveals...pretty much the same conclusion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Minecraft: Story Mode strays from the more mature content that Telltale normally associates themselves with and manages to create a fun, family-friendly world for one with no real story. The episode is expertly done and gives players a perfect standalone game to the critically acclaimed game from Mojang. With the new lore introduced in the first episode, it&#039;s hard to believe what other new content will be available to us in the coming episodes. By focusing on a new concept that strays from their normally mature games, this episode paves the way for what is hopefully a great series from a great developer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Witches aren&#039;t exactly the most imposing enemies in [https://Www.Mcversehub.com/ Minecraft walkthrough] . After all, they simply look like a Villager dressed in &amp;quot;spooky attire.&amp;quot; One might mistake them for a Villager celebrating Halloween, but ignoring their presence is a mistake. Witches have a nasty poison that lasts for an agonizingly long 45 seconds for any player that&#039;s hit by their toxic concoct&amp;lt;br&amp;gt;The Classic Control is what you&#039;d normally put up with in a standard FPS, where head movement moves the view and body orientation is controlled smoothly by the right stick or mouse. This is the heart of the VR FPS problem, because while moving forward, back, and strafing isn&#039;t much of an issue, turning the view without moving your body is when bad things start to happen at the base of your lizard brain. Even in a blocky Minecraft world the sense of Real is too strong, and while you know you&#039;re playing a game the part that keeps things like your heart pumping and lungs breathing without conscious thought hasn&#039;t the slightest idea what&#039;s wrong. The trick is to break the idea of Real, and this is where the special VR Control mode comes into play.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The lore implications for this creature are terrifying and completely mysterious. If that wasn&#039;t already bad enough, this creature will also fly about attacking anything that isn’t an undead creature. If the player doesn’t quickly bring this beast down, its destructive potential will obliterate all life and severely alter the landsc&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ASWHermine</name></author>
	</entry>
	<entry>
		<id>https://osintcommons.org/index.php?title=User:ASWHermine&amp;diff=5559</id>
		<title>User:ASWHermine</title>
		<link rel="alternate" type="text/html" href="https://osintcommons.org/index.php?title=User:ASWHermine&amp;diff=5559"/>
		<updated>2026-03-12T00:30:36Z</updated>

		<summary type="html">&lt;p&gt;ASWHermine: Created page with &amp;quot;I’m Gregorio from Villeneuve doing my final year engineering in Computing and Information Science. I did my schooling, secured 77% and hope to find someone with same interests in Bowling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my site :: [https://Www.Mcversehub.com/ Minecraft walkthrough]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I’m Gregorio from Villeneuve doing my final year engineering in Computing and Information Science. I did my schooling, secured 77% and hope to find someone with same interests in Bowling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my site :: [https://Www.Mcversehub.com/ Minecraft walkthrough]&lt;/div&gt;</summary>
		<author><name>ASWHermine</name></author>
	</entry>
</feed>